Huang Zhong

Introduction
Huang Zhong is what would happen if Gouken and Akuma did the Fusion Dance and then beat up Raiden and stole his hat. With a familiar moveset consisting of ground and air fireballs, an invincible uppercut and two advancing kick moves, Huang Zhong will appeal to anyone that enjoys playing a more rushdown-oriented shoto.

Strengths & Weaknesses

 * Strong, balanced move pool
 * Great movement speed
 * High damage MAX Mode loops
 * Low life

Super Combo
Messatsu Gouhadou (236236P)

Super fast fullscreen fireball. EX version throws two.

Shun Goku Satsu (in air A A 6 B D)

Raging Demon. Super easy to combo into.

Ultra Combo
Talk To The Hand (236236BD)

Cutscene on ground hit at close range, otherwise becomes a four-hit ultra fireball. Good damage.

Strategy
Huang Zhong has the tools to play however he wants in any situation he wants. He can play a mid-to-long range zoning game with his fireballs, throwing off the opponent's timing with his fireball charges and using them in conjunction with his special cancellable sweep. He can play a dangerous up-close game with his simple but incredibly threatening mixup thanks to his very strong overhead, solid low pokes and an invincible reversal.

Combos
Important Links: [2/5AAA 6CC]

Unlike many other characters, Huang Zhong benefits greatly from linking after the third hit of his Stylish Combo, as it makes all of his potential grounded combo conversions much more consistent.

Standing confirm: [dash 2/5AAA j.A j.B j.C j.D j.236A]x2 dash cl.C 236D 623C

Standard jump loop. Don't use this if you intend to extend your combo with MAX Mode, as it makes the scaling kick in pretty hard.

Crouching confirm: 2/5AAA 6CC 6A 236D 623C

The crouching confirm also works on standing opponents, and is generally preferred if you intend to go into MAX Mode.

MAX Mode loop: (after any 2/5AAA confirm) 623A>236A, [j.D j.CD j.236A]xN

Insanely damaging MAX Mode loop that works anywhere. Use hyper hops between loops to keep yourself at the right distance, delaying as necessary to ensure the opponent isn't too high. To get the Shoryu>Fireball free cancel, just input 6236A~A.